I have been running into a few dissatisfying issues after upgrading to windows 10, In this case involving both Call of Duty Advanced warfare, and the Black Ops 3 Beta. What happens is that when I play Cod:AW, if I set the texture setting to maximum, the game will crash shortly after loading a map, presenting me with the directX error
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'Create2DTexture(*** varies ***) Failed: 887a0005 = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action'
And also the error
IDXGISwapChain:Present Failed: The GPU device instance has been suspended
These errors only happen on COD:AW, The issues that is shares with BO3 is that my GPU monitoring gadgets read incorrect clocks, and the memory usage shows 200000% when I launch either of these games. BO3 will also crash on the highest texture settings, but it does not give me that error window. I also noticed that on COD:AW, where it displays the video ram spec in game, it displays 3911MB of ram, which is not true of my GTX 670's which have 2 GB of ram. This will change back to 1900MB if I shut SLI off, but that does not prevent the crash.
System specs: 4770K, 16gb ram, 2x GTX 670.
These errors did not occur on windows 7, Nor have they occurred on any other games as far as I know. Ive tested Borderlands: Pre-sequel, and Witcher 3.
What Ive tried so far.
I have tried 2 different older video drivers (both with clean installs); verifying the system files using SCANNOW; Installing the directX files provided with COD:AW; modifying paging file size; ram cleaning utilities; and verifying both games install files.
I'm not sure what else to do, this is crippling both games, and I am regretting upgrading to Windows 10. Please help